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John Holbo - Editor
Scott Eric Kaufman - Editor
Aaron Bady
Adam Roberts
Amardeep Singh
Andrew Seal
Bill Benzon
Daniel Green
Jonathan Goodwin
Joseph Kugelmass
Lawrence LaRiviere White
Marc Bousquet
Matt Greenfield
Miriam Burstein
Ray Davis
Rohan Amanda Maitzen
Sean McCann
Guest Authors

Laura Carroll
Mark Bauerlein
Miriam Jones

Past Valve Book Events

cover of the book Theory's Empire

Event Archive

cover of the book The Literary Wittgenstein

Event Archive

cover of the book Graphs, Maps, Trees

Event Archive

cover of the book How Novels Think

Event Archive

cover of the book The Trouble With Diversity

Event Archive

cover of the book What's Liberal About the Liberal Arts?

Event Archive

cover of the book The Novel of Purpose

Event Archive

Style Matters

Higher Ed Inspires Labor “Videos of the Year”

Steam Cleaning: The Valve Blogroll

Sister Carrie and Television

A Defense of Literary Studies Anyone?

Bad Books

Disciplinary Tension? Or, Holbo Meet Hillis

The Valley of Elah as our Heart of Darkness

“what-have-you intriguing subject”

Louis Menand, The Marketplace of Ideas

Time’s Arrow in Literary Space

Martin Amis’s Pregnant Widow

Baddest of the Bad

The “Crisis” in Literary Studies, by Mimi & Eunice

The Hurt Locker’s Addiction to Detachment, and Ours

Bill Benzon on Style Matters

Ray Davis on Style Matters

ajay on A Defense of Literary Studies Anyone?

Luther Blissett on Style Matters

Jim Harrison on Style Matters

Jonathan M on Style Matters

Ray Davis on A Defense of Literary Studies Anyone?

Luther Blissett on A Defense of Literary Studies Anyone?

Bill Benzon on Steam Cleaning: The Valve Blogroll

ajay on A Defense of Literary Studies Anyone?

Rohan Amanda Maitzen on Steam Cleaning: The Valve Blogroll

Bill Benzon on Steam Cleaning: The Valve Blogroll

Bill Benzon on A Defense of Literary Studies Anyone?

Ray Davis on Bad Books

Ray Davis on Steam Cleaning: The Valve Blogroll

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Thursday, January 24, 2008

Blogging and Peer Review—Noah Wardrip-Fruin’s Experiment

Posted by Amardeep Singh on 01/24/08 at 10:39 AM

In the January 22 issue of the Chronicle of Higher Education, Jeffrey Young writes about an experiment being conducted by Noah Wardrip-Fruin, a Communications professor at UC-San Diego. Wardrip-Fruin is publishing segments of his book, Expressive Processing, on a blog, with the hope that feedback from commenters might be as effective as traditional peer-review. The book is to be formally published by MIT Press, who are encouraging the experiment, though they are also continuing with a traditional peer-review process as well. Wardrip-Fruin is using the CommentPress feature designed by the Institute for the Future of the Book.

Wardrip-Fruin has started putting sections of his book online at Grand Text Auto. The first chunk (section 1.1) is here. Wardrip-Fruin describes his project as follows:

Luckily, quite a number of books have already been written about digital literature, and many more have been written about digital media more generally. However, almost all of these have focused on what the machines of digital media look like from the outside: their output. Sometimes the output is considered as an artifact, and interpreted in ways we associate with literary scholarship and art history. Sometimes the output is seen in relation to the audience and the wider culture, using approaches from fields like education and ethnography. And there are, of course, a variety of other perspectives. But, regardless of perspective, writings on digital media almost all ignore something crucial: the actual processes that make digital media work, the computational machines that make digital media possible.

On one hand, there is nothing wrong with this. Output-focused approaches have brought many valuable insights for those who seek to understand and create digital media. But, on the other hand, it leaves a big gap.

This book is my attempt to help bridge the gap. (link)

After perusing sections 1.2 and 1.3 of Wardrip-Fruin’s book, I must admit I’m not sure I get it. What Wardrop-Fruin describes as “processes” seem to me to be mainly programming artifacts. Why not work out a theory of video game narrative using the logic and idiom of the object-oriented programming languages that are used to create the video games in the first place? (Classes, objects, methods, etc.) But again, I should concede that this is not really my thing, theory-wise or thematically.

Wardrip-Fruin is certainly not the first person to blog a book in progress (see Siva Vaidhyanathan, for instance), but he may be the first humanities/social sciences academic to do so. Do people know of other examples?

And of course: one wonders whether and how something like this might work with a book on a specifically literary (or literary theory-ish) topic. Wardrip-Fruin’s experiment seems to be sustainable partly because he is writing about a digital media theme, and is likely to find readers who are already densely involved in the internet; that is not so much the case for scholarly communities in literary studies.

Incidentally, I brought up an idea for a different kind of experiment in blogging/peer review last year, and got a somewhat mixed response from Valve readers. 


Comments

Doesn’t this miss a big part of the entire point of peer review?  You don’t get respect for publishing with a peer reviewed publisher over a trade publisher simply because a few readers gave you reader reports.  The writers of trade books receive editorial feedback.

The point of peer review is really a sort of sanctioning: a great press has great readers in very specialized areas, and if they think a piece of scholarship is important to the field, then it just might be.  Peer-reviewed presses still often only offer two readers’ reports.  It’s not just about feedback, which is why most scholars thank people outside the press for their feedback: working groups, conference audiences, colleagues, etc.

So sure, I might get excellent feedback from a blog.  But that doesn’t mean those blog readers are reliable touchstones for original or interesting work in a field.

By on 01/24/08 at 04:09 PM | Permanent link to this comment

Why not work out a theory of video game narrative using the logic and idiom of the object-oriented programming languages that are used to create the video games in the first place?

Sounds like a job for Critical Code Studies.

By David Moles on 01/25/08 at 04:14 AM | Permanent link to this comment

Speaking of blog peer review: Sarah Boxer in NYRB (wherein she conflates with Usenet & IM, amongst other confusions), ThosJones’ Short Cuts in LRB (O’Hagan on “The World of Andy McNab” and its relation to gamespace is subscription only, alas.)

By nnyhav on 01/25/08 at 01:47 PM | Permanent link to this comment

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